Fatherhood is a Seven Day Roguelike written by Jeff Lait.

You can get the most recent version here.

This provides a windows and linux executable versions along with the source for those brave enough to try and build it from scratch. It also provides a linux and windows curses version for those allergic to graphics.

As the name suggests, in Fatherhood you play the role of a father who has an important task to perform. That task is the stopping of the flood waters (or on some maps, the fires) that threaten to wash away his homeland. The tension is that you have another implicity task: to be a good father. Your three children are also in the world, running about, either helping or hindering as is their whim.

The features of Fatherhood are:

If you are looking for a more traditional roguelike, I can't help but recommend POWDER.

Have fun!

Fatherhood was a finalist in the 2008 IndieCade Festival of Independent Games!

Version History

A 7DRL is supposed to be completely done at the end of the seven days. However, this should not mean one does not make small fixes.

002 Release
April 29th, 2008

Very minor changes. I had accidentally set the plains on fire on the valley map, there was only supposed to be flooding there. I had also made the obvious typo of dam->damn in the firestorm map which was reported by TeamQuiggan.

The 002 version can be found here.

7DRL release
March 15th, 2008

The original 7DRL version can be found here.

SDL Conformance Notice

Fatherhood is shipped with the SDL .dll. You may replace this .dll with the latest version. The official license is:
Licensing the Simple DirectMedia Layer library

The Simple DirectMedia Layer library is currently available under the
GNU Lesser General Public License (LGPL) version 2 or newer. This
license allows you to link with the library in such a way that users
can modify the library and have your application use the new version. 

The GNU LGPL license can be found online at:

To comply with this license, you must give prominent notice that you
use the Simple DirectMedia Layer library, and that it is included
under the terms of the LGPL license. You must include a copy of the
LGPL license. You must also do one of the following: 

1. Include the source code for the version of SDL that you link with,
as well as the full source or object code to your application so that
the user can relink your application, or 

2. Include a written offer, valid for at least three years, to provide
the materials listed in option 1, charging no more than the cost of
providing this distribution, or 

3. Make the materials listed in option 1 available from the same place
that your application is available. 

The most common way to comply with the license is to dynamically link
with SDL, and then include the SDL source code and appropriate notices
with your application. 

Embedded Use: Personally, I don't have a problem with anybody
statically linking SDL for use with embedded environments that don't
already have an open development environment. (i.e. the users can't
relink programs anyway) However, this does technically violate the
LGPL, so be cautioned. 

I have made available a tarball of the SDL code here. It is recommended you get the most recent version from http://www.libsdl.org, however.