Everything Is Fodder

Everything Is Fodder is a Seven Day Roguelike written by Jeff Lait.

You can get the most recent version here.

This provides a Windows executable versions and a 64bit Linux executable version along with the source for those brave enough to try and build it from scratch.

About

The evil demon lord Ba'zlbub has been tracked to the City of a Thousand Rooms. Being a demon, it is not sufficient to kill him, you must also bring back his black heart so we can perform the ritual to seal him back in the Abyss.

Now, the vile beast has cast powerful magics to make him immune to all spells. However, we have found a deeper elemental magic that should work!

Take that two-wood over there... What? What do you mean silver-gilt 16th-century armchair? A flower is a flower by any other name! Pay attention!

Take that two-wood over there and [t]ransmute it into wooden coins. You can then [z]ap an elemental spell, consuming those coins to heal yourself. As you find more elements, you can reason out more spells.

Good hunting! Your foe should be found below depth 20.

Screen Shots


Explore the richly detailed City of a Thousand Rooms on your search for He Who Cannot Be Spelled.


Transmute items into their elemental components and combine them to cast spells.

Version History

A 7DRL is supposed to be completely done at the end of the seven days. However, this should not mean one does not make small fixes.

March 12th, 2017

The original 7DRL version can be found here.

SDL Conformance Notice

Everything Is Fodder is shipped with the SDL and SDL_Mixer .dll. You may replace this .dll with the latest version. The official license is:
Licensing the Simple DirectMedia Layer library

The Simple DirectMedia Layer library is currently available under the
GNU Lesser General Public License (LGPL) version 2 or newer. This
license allows you to link with the library in such a way that users
can modify the library and have your application use the new version. 

The GNU LGPL license can be found online at:
http://www.gnu.org/copyleft/lgpl.html 

To comply with this license, you must give prominent notice that you
use the Simple DirectMedia Layer library, and that it is included
under the terms of the LGPL license. You must include a copy of the
LGPL license. You must also do one of the following: 

1. Include the source code for the version of SDL that you link with,
as well as the full source or object code to your application so that
the user can relink your application, or 

2. Include a written offer, valid for at least three years, to provide
the materials listed in option 1, charging no more than the cost of
providing this distribution, or 

3. Make the materials listed in option 1 available from the same place
that your application is available. 

The most common way to comply with the license is to dynamically link
with SDL, and then include the SDL source code and appropriate notices
with your application. 

Embedded Use: Personally, I don't have a problem with anybody
statically linking SDL for use with embedded environments that don't
already have an open development environment. (i.e. the users can't
relink programs anyway) However, this does technically violate the
LGPL, so be cautioned. 

I have made available a tarball of the SDL code here. It is recommended you get the most recent version from http://www.libsdl.org, however.