# This is the database of text commands.

# Welcome commands are sent when you first play
# as the given character.

welcome::You1
    You were a mage enrolled in the prestigious MAGE academy.  This academy's
    recursive acronym is Mage Against Generic Enchantment.  The founding
    principle is a rejection of boring magic that can be tamed by orthogonal
    rules.  Each spell should have its own unique charm unrelated to
    other magic.

    It didn't take long to discover the academy was a scam.  The same
    boring rules underlie their magic as the rest of the multiverse, except
    they've hidden the connections behind thick layers of obfuscation.

    Escape is not so easy, however, for they've placed the academy on the
    top of a tall tower.  The lower levels are all inhabited by monsters
    that make short work of students that try to leave without a gate spell.

    You were an adventurer before this ill-fated tutelage, however, so grabbing
    your equipment and a stolen spellbook, you begin your descent...

    Press [F1] or [?] for keyboard help.

welcome::Back
    You return to your attempt to escape from the MAGE academy.

    Good luck!

fire::You
    Hey!  That is you on the other side of that portal!

# Game commands are the general overall commands.
game::help
    You are attempting to escape from the MAGE academy.  And maybe learn
    some magic on the way.

    Put way your screen!  This can be played without video.

    You can move with the number pad, arrow keys, Page Up / Down, Home/End,
    or with [vi]-style keys.  You can move and attack in 8 directions,
    but so can your foes.

                     - Using Items -
       - [e] Eat                - [q] Quaff, or drink
       - [r] Read               - Shift [F] Forget a spell
       - [z] Zap a Spell        - [t] Throw     
       - [a] Apply Tool         - Shift [E] Enhance Item
                     - Interacting -
       - [o] Open               - [c] Close
       - Shift [K] Kick         - [s] Search
                     - Information -
       - [x] Look at square     - Shift [X] Report visible
       - Shift [Z] Status       - Shift [C] Report current room
       - [i] Inventory          - Shift [I] Intrinsics
                 - Inventory Management -
       - [g] [,] Pickup Any     - [d] Drop
       - Shift [G] Pickup Item  - Shift [D] Drop All
       - [w] Wield              - Shift [W] Wear
       - [f] Fire               - Shift [R] Ready Ranged
                      - Movement -
       - [.] Wait One Turn      - [<] [>] Climb
       - Shift [M] Meditate 
                        - TTS -
       - [p] Replay Message
       - [(] Previous Message   - [)] Next Message
                      - System -
       - Shift [S] Save / Quit  - [~] Restart New Game
       - Esc Shift [O] Options  - [?] [F1] This Help


game::lose
    Your death is both a personal loss, for you valued your life
    rather highly.  But it is also a loss to the world as your
    hope to expose the MAGE academy scam has failed.

    Hit a key to report your final stats and play again.  There always is
    another naive student ready to learn the truth of the MAGE academy.

game::victory
    With your escape from the bottom of the tower you have put
    an end to this unfortunate adventure.  You look forward to
    making some rather pointed comments to the recruiters that
    led you to this tower.

    You can now move onto other adventures.  And as a bonus, you did
    find some neat stuff in the tower.

    Congratulations!  You have won Mage Against Generic Enchantments!

    Hit a key to list what you escaped with and play again as a fresh
    student.

game::about
    Mage Against Generic Enchantments was created by Jeff Lait.

    It's home on the web can be found at:
    http://www.zincland.com/7drl/mage

    The Chronicles of Doryen provide graphics:
    http://doryen.eptalys.net/

    Randomness courtesy of the Mersenne Twister:
    http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html

    Questions and comments can be sent to the author at
    jmlait at gmail dot com.


item::dagger
    A short and sharp pointed blade.  It is thin enough to stab
    between the cracks of plate armour, but sturdy enough to not
    snap off in the first attempt.  Adventurers like yourself
    frequently carry a dagger for its versatility.  Not only can it be
    thrown, but it also has plenty of non-combat applications.

item::shortsword
    A short, sturdy, and straight blade.  Designed for dense
    formations of infantry to wield without interfering with their
    squadmates, the mass manufacture has led to its wide availability.
    Thus it is not surprising to see it used by solo combatants, and
    some have built new martial arts around this.

item::longsword
    The sword of the elite - it is meant for dueling between the
    higher classes, not for vulgar scrums or dense formations.
    Perhaps because of this, it is also preferred among adventurers
    who wish to see themselves as elite.

item::great axe
    While you can take a wood axe and use it as a weapon, you can do a
    lot better if you consider the balance and necessities of battle.
    This axe has been forged with careful attention to weight to
    ensure you can react to changes in the battlefield.  Extra
    strengthening has been designed in to withstand the rigours of
    combat.

item::club
    A stout stick of wood suffices to beat most simple foes into the
    ground.  In the tower, clubs are as often broken pieces of
    furniture as weapons designed for the purpose.

item::mace
    A short rod of metal weighted for easy wielding, the mace is a
    favorite weapon of those that prefer brute force over subtlety.

item::warhammer
    A well designed hammer provides precision control for applying
    force to the target.  This is similar to the needs of a warhammer,
    but while hammers have innovations like dead-blow technology to
    minimize damage on the object struck; a warhammer's evolutionary
    pressure has led it in the opposite direction.

item::spear
    A short staff with a sharp pointed blade affixed to the end.  It
    can be effectively in hand-to-hand combat, but can also be thrown
    to dissuade foes from approaching.

item::arrow
    A straight stick with a flint attached at one side and feathers
    fletching the other.  Not much use on its own, but deadly when
    used with a bow.

item::rock
    A heavy fist-sized rock.  Like your ancestors that lived in caves,
    you can smash with it in melee, or even throw at a range.  If you
    find a sling you can step up the evolutionary ladder and send it
    much faster and farther.

item::boulder
    A massive rock, vaguely spherical in shape.  It is rather out of
    place in the tower, not matching the stone of the walls.  If this
    were glacier country you'd identify it as an erratic.  But it
    isn't, so your knowldge of geology fails you.

item::bow
    A wooden staff bent under the pressure of a bow string.  With the
    aid of arrows you can pin cushion foes at a safe distance.

item::sling
    A leather strap, simple in appearance.  But you recall your
    attempts to fabricate an improvised sling to escape the dungeon of
    T'losh.  There is a lot of design that goes into these!

item::robes
    Long robes, mostly white in colour.  The MAGE Academy's supply has
    no doubt been making its way into the tower for years.

item::leather jacket
    A jacket made of stiff leather.  It will deflect attacks from
    hitting you.  And make you look cool as a bonus.

item::studded leather jacket
    Many leather studs have been rivetted onto this leather jacket.
    It will increase the protective qualities, but the inept attempt
    at bedazzlement has reduced the cool factor significantly.

item::ringmail
    Overlapping iron rings are stitched to this leather armour,
    providing extra protection from slashing attacks.

item::chainmail
    Small metal rings are interwoven to form a continuous cloth of
    metal.  The resulting armour is quite effective preventing cutting
    attacks.

item::scalemail
    Small plates overlap over a leather base.  A clever geometric
    arrangement makes them free to move, but on impact they spread the
    force out reducing the effectiveness of blunt weapons.

item::plate mail
    Large sheets of metal protect the wearer of this armour.  Edged
    strikes bounce off, blunt blows are dissipated, and pointed probes
    have difficulty finding a crack.

item::fullplate
    No appendage is too small to be protected by this impressive work
    of engineering.  Joints are all protected by sliding layers of
    metal, and every finger is individually gauntleted.

    Despite this, experts are able to move unencumbered in this
    armour.  Too bad you aren't such an expert.

item::pick axe
    A tool usually found in a mine, not in a tower.  But the walls
    here are all stone; so it likely will come in use.

item::lockpick
    A tensioning bar and a thin wire to use as the pick.  With these a
    skilled thief can open doors faster than they could with the keys.

item::writing set
    A small box containing a quill and bottles of magically imbued
    ink.  This is part of the standard novice package in the Academy,
    so it is unsurprising that they have ended up in the lower levels
    of the tower.

item::chunk of meat
    A raw chunk of meat.  Divorced from its corpse, you can no longer
    tell what sort of creature it came from.  A benefit of this is
    that any poison glands have already been discarded, ensuring it is
    safe to eat.

item::cooked chunk of meat
    A slap of meat that has been lightly seared.  The delicious smell
    reflects how we were shaped by the invention of fire - by
    rendering meat in flame we unlock significantly more nutritional
    content.

item::apple
    A green apple.  But this does not mean it is unripe!  It is a
    cultivar with a distinct sharp taste.  Many swear by these apples
    and cheese.  If only you could find some cheese in this tower.

item::biscuit
    A hard biscuit that has been twice-cooked.  This gives it an
    excellent preservative properties.  And where the preservatives
    have failed, the weevils just provide that extra flavour.

item::mushroom
    Dank locations of the tower have sprouted these fruiting bodies.
    You are pretty sure they are safe to eat.   Your alternative is
    likely death anyways, after all!

item::sausages
    Several links of smoked sausages that have somehow escaped
    consumption by the floors native inhabitants.

item::ration
    Standard adventurer fair, this dense nutrition rich brick can keep
    one going for a long time.  As an added bonus, it tastes so
    horrible that there is little risk of the emergency supplies being
    raided.  Which means they will be there for an emergency.

item::chair
    A four-legged chair with a ladder back.  Recall the back is
    decorative, do not attempt to use it as a ladder.

item::table
    A four-legged table big enough to sit six.

item::shelf
    A useful shelf to store things.  Currently it is storing cobwebs
    and dust.

item::bed
    A lumpy bed.  Whoever last slept in it did not make the sheets.
    Indeed, you really don't want to investigate exactly what they did
    do with the sheets...

item::statue
    A life-sized statue of some petty administrator.  They likely
    abused their authority and pressured their workers into
    commissioning this piece.  Normally you are opposed to destruction
    of art, but this is not art.

item::gold coin
    The universal currency of the world!  You wisely stored most of
    your gold with a trusted bank prior to joining the Academy.  As
    expected, the Academy claimed what you brought with you as a
    "donation".  Recovering your tuition one kobold at a time seems a
    reasonable path.

item::blank scroll
    This scroll is blank, ready to accept any writing you wish to make
    on it.

item::scroll labelled [XYZZY]
    A tightly rolled scroll with a label that reminds you of the
    original adventure.  Maybe it will also teleport you?

item::scroll labelled FOOBAR
    A tightly rolled scroll.  A previous wizard has helpfully labelled
    it. Unhelpfully, it is a meta-syntactic variable name that gives
    no insight.

item::scroll labelled HELLO WORLD
    A tightly rolled scroll.  You guess this was written by a novice,
    as HELLO WORLD is often the first scroll one writes.  But if it is
    written by a novice, it is unclear if it will do what was
    intended...

item::scroll labelled ABRACADABRA
    A tightly rolled scroll with the universally recognized magic
    word proudly stenciled on the side.  So you know it is magic.
    Great.  You knew that before.

item::scroll labelled PLUGH
    A tightly rolled scroll with PLUGH on the side.  You are pretty
    sure you heard a hollow voice say that before.

item::scroll labelled XYLOTOMOUS
    The label on this scroll reminds you of your favorite folk song.
    It consists of slowly chanting one of four phrases until you are
    forcibly stopped.  Great fun at parties!

      - [XYLOTOMOUS]
      - Xylotomous.
      - Able to bore wood.
      - Even wood is bored.

item::scroll labelled READ ME
    In case you were unclear what to do with this scroll, the author
    has helpfully provided instructions on the side.  You are to read
    it.  So take it out of your mouth!

item::fire scroll
    This scroll briefly opens a channel between it and the plane of
    fire.  The resulting burst of flame can be of use, but it is
    rather dangerous to perform without adequate preparation as you
    will be in the midst of it.  Definitely keep your flammables out
    of your work area when experimenting with this.

item::identify scroll
    The runes on this scroll link your mind with the daemon Googol
    which resides in the famed Tower of Babel.  The brief insight
    grants you knowledge of all you carry.

item::teleport scroll
    Space distorts on reading this scroll, sending you to another
    place on the floor.  Useful for a quick getaway!

item::enchant weapon scroll
    Mimics the effect of your Enhance skill, but doesn't require a
    sacrificial item as a source.  Empowers your wielded weapon.
    Be careful not to overload.

item::enchant armour scroll
    Mimics the effect of your Enhance skill, but doesn't require a
    sacrificial item as a source.  Empowers your worn armour.
    Be careful not to overload.

item::magic mapping scroll
    The tower is a designed building.  Thus, there were architectural
    plans submitted to a planning committee somewhere.  This scroll
    uses homeopathic resonance to find those plans and copy them into
    your mind.

item::summoning scroll
    Summons a random creature to your side.  Would be a much more
    useful spell if the creature were friendly.  But for some reasons,
    creatures don't seem to take well to being summoned into your
    presence.

item::running
    Given a clear path you can outpace most foes by breaking into
    a run.

item::hasted
    Magical energies course through your veins, lending your movements
    speed.

item::poisoned
    Toxic chemicals destroy your body from the inside.  If you can
    hold out long enough, you should eventually metabolize the poison
    and recover.

item::resistant to
    You skin tingles and you have no fear of $(ELEMENT).

item::vulnerable to
    You feel it would be very wise to keep far from $(ELEMENT)!

item::slow
    The very air feels thick as you struggle to move at a normal pace.

item::sick
    You feel very ill.  You will heal slowly and be harmed more from
    injuries.

item::blinded
    You cannot see.  You pray this is temporary.

item::enraged
    You are enraged, unable to tell friend from foe.  Or maybe now
    you can finally tell, and they are all foes?

item::regenerate
    Your wounds knit before your eyes as your body regenerates its
    injuries.

item::invulnerable
    Nothing can touch you!  You are invincible!

item::asleep
    You snore peacefully.  Maybe this isn't this the best place to
    catch some beauty rest?  Well, hopefully you'll wake up if anything
    interesting happens.

item::bottle of water
    This class jar apparently contains potable water!  Maybe not as
    exciting as magical elixirs, but worth more than gold to someone
    in a desert.

item::sleeping potion
    A powerful barbiturate fills this flask, ready to send the imbiber
    into a realm of pleasant dreams.

item::potion of speed
    This energetic compound is filled with taurines, caffeines, and
    amphetamines to get you moving in the morning.

item::healing potion
    A magical brew of herbs and essential oils that will accelerate the
    healing process, closing wounds in minutes rather than days.

item::greater healing potion
    Dangerous alchemical research led to the concentration of the
    healing potion into this potent brew.  It can take someone at
    Death's Gate and get them ready for combat in just one swig.

item::vial of acid vulnerability
    The esters in this substance have been formulated to catalyse
    the hydrolysis reactions that enable acids to eat through flesh.

item::oil of acid resistance
    This oil forms a protective sacrificial layer, preventing the
    target from being harmed by acids.

item::bottle of acid
    The thickly stoppered bottle contains a powerful concentrated
    acid.  Safety goggles and gloves must be worn while handling it!

item::poison potion
    The exact method by which this liquid inflicts devastating
    internal damage isn't known.  But you don't have to understand
    how it works to know why you shouldn't drink it.

item::cure potion
    A mixture of numerous anti-toxins and anti-venoms, this snake
    oil is reputed to be able to cure everything but the common
    cold.

item::red potion
    A vial of thick viscous red fluid that reminds you of clotted blood.

item::orange potion
    A fizzy orange liquid fills this vial.  It reminds you of a
    carbonated drink you enjoyed as a youth.

item::yellow potion
    It is a truth universally acknowledged, that an adventurer in
    possession of a yellow potion, must be in want of healing.

    So drink up!  It must be a healing potion.

item::green potion
    A vile smelling greenish substance clings to the wall of this bottle.

item::blue potion
    A translucent blue liquid with a surprisingly high index of refraction.
    Perhaps if it could be rendered more transparent, one could use it
    to produce some form of adaptive optics?  But in this time, drinking
    or throwing are the choices.

item::purple potion
    The violet hue of this potion recalls the colour of kobolds, making
    you wary of ingesting it.

item::white potion
    An optically thick potion containing a liquid of surprisingly low
    density.  You almost could believe it was filled by a gas rather than a
    fluid if judging by weight.

item::glowing potion
    Some ongoing reaction is causing this potion to shed a cold light.
    Maybe if you drink enough of it, you could glow too?

item::cyan potion
    A rich saturated cyan solution fills this flask.

item::pink potion
    A thick viscous pink fluid fills this bottle.  Probably good for
    heartburn?  Worth a shot: drink up!

item::blank book
    What is a spellbook without the spells?  A waste of backpack space
    say some; but those with writing sets can use these to gain access
    to new magics.

item::red book
    A thick book of runes with a glossy red cover.

item::green tome
    A thin tome of spidery writing with an embossed green binding.

item::orange tome
    An orange vapour continuously emits from this book.  Other than
    that it could be mistaken for a common manual.

item::yellow grimoire
    Originally white, the acid-laced pages of this grimoire have
    yellowed and become brittle.  You will have to take care reading
    this.

item::white book
    A pocket size book with an ivory cover.

item::glowing grimoire
    This text emits a faint phosphorescent glow.  Strangely, it
    appears equally faint under any light - not washed out by even
    strong daylight but still discernably glowing.

item::metalbound book
    The pages of this book have been bound by thick sheets of iron.
    Rust mars the cover leaving the title illegible.

item::monochrome monograph
    To save ink costs sometimes books are commissioned without colour.
    To preserve the pride of the commissioner, this is option described as
    monochrome rather than cheap.  Some clever printers even charge
    extra for the privilege of not having colour!

item::book of pugnacious polemics
    Banned in most civil societies, this book is renowned for its
    ability to start an argument among even the most level headed
    group.  Even those who strive to be offended by nothing find
    themselves offended that the book describes them as offended!

item::blue book
    The blue book is a famous reference guide for telling the prices
    of carriages.  You doubt this is that blue book.  It likely is
    another book that just has a blue cover.

item::leather bound book
    This book is bound with a rich leather.  It has been embossed to
    suggest dragonhide, but you have doubts it is actually anything so
    exotic.

item::spellbook of Magic Missile
    Summons a missile of pure force that moves unerringly to a foe,
    hopefully damaging them.

item::spellbook of Force Bolt
    Creates a bolt of pure force that can knock back creatures and
    smash doors.

item::spellbook of Disintegrate
    A dread spell that summons sovereign acid from the relevant plane.
    It can dissolve almost anything so should be used with care.

item::spellbook of Ice Wall
    Creates a wall of ice.  Effective at separating you from your
    foes.  Unless they are red dragons.  Then they will either bash or
    melt it at their whim.  Forming the ice where a creature resides
    will damage them and knock them back.

item::spellbook of Colour Spray
    A sphere of vibrant swirling colours blasts forth in your chosen
    direction.  Each creature will be affected by a random colour,
    both harming them and making them susceptible to follow up
    attacks.

item::spellbook of Cure
    Poison is rampant in the tower, so it is imperative you have
    a way to deal with it.  This spell will both purge any existing
    poisons and also act as a prophylactic in reduce harm of future
    poisons.

item::spellbook of Sleep
    Hypnotic rays will be sent from your location.  Weak willed
    creatures that you can overpower will be sent into a deep sleep.
    You may then use that as an opportunity to escape.  Or take a
    free swing.

item::spellbook of Lightning
    A powerful blast of lightning can be sent down the hallway,
    zapping creatures in its path.

item::spellbook of Shock
    A ring of electricity jumps out from you in all directions.  This
    both shocks your foes, but the blast to their nervous system will
    also slow them down.

item::spellbook of Poison Cloud
    Conjours a cloud of poison that affects all creatures within it.
    Be careful aiming that the cloud is generated far enough from
    you that you are not also a victim.

item::spellbook of Fireball
    A fearsome ball of flame erupts at your command.  Be careful in
    your positioning or you may find yourself in the flame.

item::ruby ring
    A copper ring with a well-cut ruby glittering in the setting.

item::sapphire ring
    A brilliant blue saphire adorns this ring.  You wonder briefly
    if Ba'zlbub cast his spell on this gem, for you seem to have great
    difficulty in spelling it properly.

item::gold ring
    A plain gold ring, fortuitously already sized to one of your fingers.
    With the current price of gold, you'd hate to have to pay for a resizing!

item::amethyst ring
    A wondrous purple amethyst is the center piece of this ring.  You wonder
    if this world still considers amethyst a precious stone, as its beauty
    deserves, or if the cold calculating hand of macroeconomics has reduced it
    to mere semi-precious stature?

item::diamond ring
    This ring is studded with small, but well cut, diamonds.  Perfect
    for scratching glass, so something to be careful of.

item::ring of acid resist
    This ring has a rather basic design which would be rejected by
    a discerning fashionista.  But that is just the thing to fend off
    acids!

item::ring of ice resist
    The ring emits a warm glow that keeps your fingers and toes toasty
    even in the worst winter weather.

item::ring of fire resist
    A slight chill from the ring alerts you that it is hungry for heat
    and will redirect fire to itself, reducing the amount that
    scorches you.

item::ring of poison resist
    This ring chaffs at your finger, but does so as it is continuously
    injecting the chemicals required to mitigate the effect of poison.

item::ring of electric resist
    The rubber ring proves its insulating properties by grounding you
    from electric shocks.  Okay, that is a contradiction in effects,
    but magic is always a balance of antipathy and sympathy.  If it
    were logical, it wouldn't be magic!

item::heart of Baezl'bub
    The ice cold blackened heart of the demon that guarded the
    exit of the tower.  No doubt this is an important quest item,
    you look forward to getting a good price for it on the market
    when you return to the city.

item::corpse
    The crumpled remains of a vanquished foe.  Might be good eating
    on this, if you were hungry enough.

item::body
    Your eyes blur, tears springing unbidden.  Let not this sacrifice
    be in vain!

death::Another Chance
    As $(MOB) falls to the ground, dead, they begin to glow from within.
    The glow brightens and envelopes them.  When it recedes, they have
    been restored to full health and are ready to continue on the quest.

mob::you
    You are not the typical student of the MAGE Academy.  You had
    sufficient experience adventuring before enrolling that you are
    hopeful in your chances in escaping from the tower.

mob::rat
    The cowardly rat scurries away from you.  Pesky tower nuisances,
    you should corner it and dispatch it.  After all, how dangerous
    could a cornered rat be?

mob::bat
    A bat flutters quietly past you, betraying its presence by
    flickering in the light.  Your hearing is not keen enough to
    hear its cries of echolocation.  You have heard of caves so full
    of bats that they form a dense cloud when they leave at night.
    The sinuous aerial pattern is strikingly similar to a dragon.
    At least for those that have not seen a real dragon.

mob::vampire bat
    Obligatory blood suckers, the vampire bat is a surprisingly
    pro-social creature.  They will provide blood to their cavern
    mates if they are unable to hunt themselves.   You just wish it
    wasn't your blood being harvested.

mob::tridude
    A three legged green alien stares at you from its top mounted
    triplex of eyes.  You cannot discern the alien intent behind its
    non-expression; but experience suggests it does not plan on being
    your friend.

mob::slug
    An impressive specimen of Pulmonata faces you.  Don't let its
    squishy exterior fool you, slugs possess sharp teeth on their
    rasp like tongues.  It can scrap your face off your skull as 
    easily as it can algae from a rock.

mob::acid slug
    The very rocks the slug slimes across hiss and vaporise with the
    intensity of the slugs acid.  It is known slugs hate snails for
    their shells, but to go to such lengths to reject calcium
    carbonate?  It shows dedication.

mob::death slug
    Legends abound of these purple monstrosities.  Possessing a
    long unicorn-like horn that they use to inject their acid
    directly into their prey, these slugs have well earned their
    "death" moniker.

    Under no circumstances should you mistake them for a worm.

mob::skeleton
    A collection of bones of a humanoid of uncertain species or
    gender.  They are not lying in a grave as they should, however,
    but have been animated by some foul magic.  Ending their travesty
    of existence is likely a good thing.

mob::ghost
    A chill in the air alerts you that something is wrong.  A
    restless spirit that has refused to move on haunts this floor.
    Perhaps a previous student that was not as skilled as you?
    In any case, your task is to help it move on.

mob::kobold
    A dog-sized humanoid with purple fur; the kobold would
    be an endearing companion if not for their tendency to
    kill you.  Be careful what you let them gain access to, for
    they will turn it against you.

mob::kobold thief
    Most kobolds operate under a strict code of honour.  They will
    happily loot your corpse, but while you still breathe they
    consider your possessions inviolate.   Kobold thieves betray these
    principles.  So keep track of your fingers or you may find even
    they have been spirited off by these rogues.

mob::orc
    In civilized parts of the world it is recognized that friction
    with orcish tribes is not inevitable.  With proper diplomacy
    bridges can be built between them and the surrounding villages,
    resulting in peace and even profitable trade.

    But when you encounter one charging to you in the dusty hallways
    of the tower; I suggest you seek a less diplomatic solution to
    your differences.

mob::troll
    You aren't sure why this troll decided to inhabit this floor of
    the tower.  It isn't very bridge-like after all.  But you will
    have to deal with its sharp claws if you are to get past it.  Of
    course, the hardest part of dealing with trolls is getting them to
    stay down.

mob::vampire
    At first you thought it was just another student on their way out.
    Perhaps one of the more goth-oriented students, judging by the
    black clothing and pretentious cape.  But on closer look you
    realize this creature is not one of the living - it has become
    that dreaded undead - a vampire.  Be wary, for every bite it takes
    of you makes it stronger.

mob::giant
    It is a bit unimaginative to refer to a giant humanoid as "giant".
    But then giants are not well renowned for their imagination.
    This giant barely fits through hallways of the tower.  And the
    sight of it lugging giant boulders along the parquet flooring
    would be more laughable if not for the tendency of them to throw
    the boulders at you.

mob::white dragon
    A cold mist enshrouds this dragon, crystalizing on its scales
    forming impressive fractal patterns.  You could watch it all day.
    And if it succeeds in freezing you into an ice cube, you may very
    well get the opportunity.

mob::black dragon
    The black dragon slides softly through the hallways seeking prey.
    It is an ambush hunter and wants to be close before it dissolves
    its chosen meal.

mob::blue dragon
    Put away tales of Skie, you will not be riding this dragon!  It
    looks very irate to have located a trespasser on its floor and if
    you do not step quickly, you may get a chance to re-charge.

mob::red dragon
    Deep crimson scales adorn this dragon.  Even from a distance you
    can feel the heat radiating from its body.  Normally one would
    keep ones distance; but if you can see it; it probably is too
    late.

mob::green dragon
    A thick drool drips from the mouth of the green dragon.  When it
    contacts the wooden floor, the boards rot under the influence of
    the poison.  If that poison does that to dead wood, just imagine
    the effect when injected into a living being?  No need to imagine.
    Allow the green dragon to approach and you will gain first hand
    knowledge.

mob::grid bug
    *KZAPP* goes a the grid bug.  Sparking currents of electricity
    assemble themselves into these life-like creatures.  Not much is
    known about their ecology.  One unusual feature is that they must
    remain aligned with the magnetic poles, prohibiting motion other
    than in the cardinal directions.

mob::cave spider
    A spider the size of a large cat scurries across the hallway.
    Many spiders are harmless despite their toxic venom for they lack
    sufficiently strong fangs to pierce skin.  This spider does not
    look like it would have that problem.

mob::fire ant
    Some fire ants are named that because their bite triggers a
    painful reaction that feels like burning.  These fire ants are
    named that because they will burn you. Their mandibles are coated
    with pyrophoric substances that ignite into flame on contact.
    Vinegar is not going to do much of a good on these burns!

mob::giant spider
    The clicking of chiton on wood warns you of an approaching
    arthropod.  You had hoped another fire and or cave spider.  But
    the reverberations make it clear it is bigger.  Much bigger.

mob::Beezlbub
    Baez'lbub is most famous for casting a spell to make him
    impervious to magic.  It was not quite successful, and just made
    him impervious to spelling, so no one, not even the demon himself,
    can spell Bae'zlbub's name correctly.

