The Smith's Hand

The Smith's Hand is a Seven Day Roguelike written by Jeff Lait.

You can get the most recent version here.

This provides a Windows executable versions and a 64bit Linux executable version along with the source for those brave enough to try and build it from scratch.

About

An earthquake has opened a mysterious cave in the mountains north of your village. Fortunately, this time all the villagers properly followed the elder's advice. Rather than risk life and limb searching it for the vicious orcs that may lie within, we all wisely left this task to professional adventurers.

As the village smith, it is your task to make sure these adventurers have the equipment they need to defeat whatever evil lies within the cave.

And no one will think it amiss if the village should grow richer in the process...

Screen Shots


Forge weapons and armour from a variety of metals.


Buy and sell from adventurers.


Offer entirely reasonable prices, customized to the best interest of each adventurer.


Expand your smithy to improve your multitasking!

Version History

A 7DRL is supposed to be completely done at the end of the seven days. However, this should not mean one does not make small fixes.

March 16th, 2014

The original 7DRL version can be found here.

SDL Conformance Notice

The Smith's Hand is shipped with the SDL and SDL_Mixer .dll. You may replace this .dll with the latest version. The official license is:
Licensing the Simple DirectMedia Layer library

The Simple DirectMedia Layer library is currently available under the
GNU Lesser General Public License (LGPL) version 2 or newer. This
license allows you to link with the library in such a way that users
can modify the library and have your application use the new version. 

The GNU LGPL license can be found online at:
http://www.gnu.org/copyleft/lgpl.html 

To comply with this license, you must give prominent notice that you
use the Simple DirectMedia Layer library, and that it is included
under the terms of the LGPL license. You must include a copy of the
LGPL license. You must also do one of the following: 

1. Include the source code for the version of SDL that you link with,
as well as the full source or object code to your application so that
the user can relink your application, or 

2. Include a written offer, valid for at least three years, to provide
the materials listed in option 1, charging no more than the cost of
providing this distribution, or 

3. Make the materials listed in option 1 available from the same place
that your application is available. 

The most common way to comply with the license is to dynamically link
with SDL, and then include the SDL source code and appropriate notices
with your application. 

Embedded Use: Personally, I don't have a problem with anybody
statically linking SDL for use with embedded environments that don't
already have an open development environment. (i.e. the users can't
relink programs anyway) However, this does technically violate the
LGPL, so be cautioned. 

I have made available a tarball of the SDL code here. It is recommended you get the most recent version from http://www.libsdl.org, however.