# Single bezier patch... DEFINE patch BEZIER_PATCH { ORIENT { ORIG 0 0 2 VCT_Z 0 0 1 } DEGREE 2 2 POINTS -1.5 -1.5 0 1 -0.5 -1 0 1 1 -1 0 1 -.5 0 0 1 0 0 1 1 1.5 0 1 1 -1 1 0 1 0 1 0 1 0 0 -1 1 LAMBERTIAN { PHONG 1 COLOUR { RGB 1 0 0 K 0.8 0.8 0.8 TRANS 0.5 0.5 0.5 } } } DEFINE camera CAMERA { ORIG 0 0 0 LOOKDIR 0 0 1 VCTUP 0 1 0 FOCAL 0.5 PRINTSTATUS TRUE } SCENE { patch camera COLOUR RGB 0 0 1 LIGHT { COLOUR 1 1 1 ORIG 0 1 0 } AMBIENT .3 }