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Two things of note.
First, I'm about to leave for the Games Developer's Conference in San Francisco. I'll be there Monday to Thursday. While I do have a fair amount booked, I am not completely booked, so drop me a line if you are in town and want to meet up. If you are wondering how you can contact me, I recommend reading to the end of the README.TXT that ships with POWDER. I managed to write another roguelike in 168 hours! Woohoo! This one is called Jacob's Matrix. There is no deep meaning with it, just an attempt to capture some Flow in gameplay. Check it out at: http://www.zincland.com/7drl/jacob Previous seven day roguelikes: |
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According to my records, this marks six years since I first touched
main.cpp in my POWDER baseline!
Exactly 10 releases in the last year. Fortunately I have no magical 100 staring me in the face. I do have release 256 to worry about - I am foolishly storing the version number as a char. I've again managed to miss the actual anniversary, relying once more on back-dating and the short-term memory of the internet. |
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I am greatly honoured to be a finalist for IndieCade 2008's Open
Satellite! No, not for POWDER, but for Fatherhood, the
Seven Day Roguelike I created earlier this year!
I'll be flying to Seattle for Friday and Saturday for the beginnings of the Open Satellite festivities. I think my schedule is fully booked with the IndieCade events, but at least that means you know where I'll be. For those wondering how my last jet-set conference went, the International Roguelike Development Conference was a great success. We even ended up with a definition for "Roguelike" for you to denounce as incomplete and inconsistent! |
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In a few weeks I'll be presenting my submission, "The Discretization
of Space and Time: Role in Roguelike Design", at the International
Roguelike Development Conference. The IRDC is being held in
Berlin, Germany this year.
Any also at IRDC 2008, or happen to be in Berlin, are welcome to send me a message. My schedule isn't very busy, so I should be able to find time for POWDER players. If you are wondering how you can contact me, I recommend reading to the end of the README.TXT that ships with POWDER. |
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Well, I'm off to Los Angeles for SIGGRAPH '08 next Sunday.
Fortunately, I have just released a new version so I won't have to use
it as an excuse for any delays.
Any also at Siggraph are welcome to send me a message. My schedule can be rather hectic, but I can always find time for POWDER players. If you are wondering how you can contact me, I recommend reading to the end of the README.TXT that ships with POWDER. |
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Penny Arcade has announced the PAX 10, ten indie games that will be
show cased at PAX. The list is here. As it
happens, POWDER was submitted to the contest, which means those ten
were found superior to POWDER. I encourage you to give them a try!
POWDER lovers can take some consolation in the wide range of genres
judged in the PAX 10 contest, I really would not want to be one of the
judges faced with selecting between such a variety of games.
What makes this newsworthy is that my submission was not a mere download link. No, I did not want the excuse of believing that POWDER was unfairly judged by the Mac build ("Too pixellated!"). I went the extra step and submitted an actual cartridge! So, without further ado, here are pics of the ultra-rare POWDER cartridge! Before you inquire, only one such cartridges has been made and I no longer have it. |
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I find myself in Tokyo, Japan until Friday. Any POWDER players in the
vicinity are welcome to contact me and we can try and arrange a
meeting.
After Friday the POWDER tour continues to Kobe. |
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Two points to announce.
I managed to write another roguelike in 168 hours! Woohoo! The Seven Day Roguelike Playing week is on us! This is the time to actually play the large number of roguelikes that were created this year and post mini-reviews and bug reports to rec.games.roguelike.misc. Don't worry, POWDER is still being worked on. Check it out at: http://www.zincland.com/7drl/fatherhood |
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According to my records, this marks five years since I first touched
main.cpp in my POWDER baseline!
I've managed to break my dismal prediction of three years to 100 by reaching that goal on my fifth anniversary! |
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I thought I was going to be able to post an ascension in 099.
However, my own cleverness got the better of me.
The uniquely named Orange had reached the dimensional portal. He was faring very well. A strange paucity of dig wands had been made up for with an unending pile of polymorph wands. Polypiling rings and the Identify spell led me to having one of every type of ring, including polymorph control. I then made my first mistake: I decided to be clever and polymorph myself before entering the dimensional portal. Equip ring of polymorph control. Zap self with polymorph wand. I turn into a slug. Oh. It seems I grabbed the ring of polymorph by accident, not polymorph control! No problem, I figure. I swap on the polymorph control ring and get ready to convert to my chosen form. I then made my second mistake. While I was in my slug form, some enemies had started to surround me. I figured I'd clean them up first so I can enter the portal without any followers. So, I decided to first polymorph into something really powerful. Scrolling through the list vanquished foes, I thought I found the perfect form: Living Frost. All of my equipment falls to the ground. Living Frost's don't have any inventory slots. No problem, I'll just random poly until I'm in a form that does. I quickly clean up the pesky creatures with my frost attack, ignoring their puny attempts to damage me (resist physical damage is nice). Now it is just me and the portal. Time to poly into something with a ring slot. I zap the wand. "You shudder." I then realize the horrible truth. In addition to all of the super-cool intrinsics, like resist physical, resist cold, etc, Living Frosts also have unchanging. My new form is permanent. Life as a Living Frost gets old quick. First, they are not smart. So walking into doors doesn't open them - you have to use the Open command. Even worse, they are so weak that they can't even open doors in this manner! I had to quaff my supply of mana potions to get enough magic points to be able to cast Knock to make my way forward. Still, not one to give up, I soldier on. Surrounded most of the time, I slowly bash my way forward. My only weakness is fire so I run at the sight of fire elementals. Eventually, I get to level 25 and come face to face with Beezlbub! He casts fireball. I die. Let this be a lesson to other adventurers. Some forms are not as good as others! |