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According to my records, this marks seven years since I first touched
main.cpp in my POWDER baseline!
A huge drop in releases last year - a paltry 2 releases! I think I can safely blame this on Jacaob's Matrix. Despite being a 7DRL with limited development time, it grabbed a lot of mental resources from me this year. I'll try and better limit the effect of this years 7DRL on my POWDER development. This time I've actually managed to post this on the actual anniversary, however, avoiding the need for any ugly backdating. |
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I was worried about the 112 release causing problems due to it being a
10.5 only OSX build. It seems that at least POWDER Mac players keep
their OS up to date as I've not heard any complaints.
Thanks to my brother's aid, I have a new temporary mac build machine so I can build locally rather than in a remote bunker. I've left it with the 10.5+ build style, however, but I think I installed XCode with 10.4 support. Any 10.4 players should let me know soon and I can try to revert the 10.5+ changes. Hopefully this means I can finally sort out backspace vs delete on this platform! In completely off-topic news, I recently bought an iTouch. |
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IndieCade 2009 is starting
soon - October 1st to be precise! Sadly, my submission did not make
the cut for nomination. But, happily, this means the games that did
make it are of superior quality!
I will actually be able to attend Thursday and Friday, so if any of you are in Culver City, let me know. Speaking of conferences, I should note that the International Roguelike Development Conference will be running November 6-8th. I'll be presenting something in Geneva, but I'll reserve the right to change my mind closer to the date. |
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Well, I'm off to New Orleans for SIGGRAPH '09 the coming Monday.
Unfortunately, it has been a while since the latest version so I'll
have to use this as an excuse for any delay.
Any also at Siggraph are welcome to send me a message. My schedule can be rather hectic, but I can always find time for POWDER players. If you are wondering how you can contact me, I recommend reading to the end of the README.TXT that ships with POWDER. |
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Two things of note.
First, I'm about to leave for the Games Developer's Conference in San Francisco. I'll be there Monday to Thursday. While I do have a fair amount booked, I am not completely booked, so drop me a line if you are in town and want to meet up. If you are wondering how you can contact me, I recommend reading to the end of the README.TXT that ships with POWDER. I managed to write another roguelike in 168 hours! Woohoo! This one is called Jacob's Matrix. There is no deep meaning with it, just an attempt to capture some Flow in gameplay. Check it out at: http://www.zincland.com/7drl/jacob Previous seven day roguelikes: |
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According to my records, this marks six years since I first touched
main.cpp in my POWDER baseline!
Exactly 10 releases in the last year. Fortunately I have no magical 100 staring me in the face. I do have release 256 to worry about - I am foolishly storing the version number as a char. I've again managed to miss the actual anniversary, relying once more on back-dating and the short-term memory of the internet. |
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I am greatly honoured to be a finalist for IndieCade 2008's Open
Satellite! No, not for POWDER, but for Fatherhood, the
Seven Day Roguelike I created earlier this year!
I'll be flying to Seattle for Friday and Saturday for the beginnings of the Open Satellite festivities. I think my schedule is fully booked with the IndieCade events, but at least that means you know where I'll be. For those wondering how my last jet-set conference went, the International Roguelike Development Conference was a great success. We even ended up with a definition for "Roguelike" for you to denounce as incomplete and inconsistent! |
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In a few weeks I'll be presenting my submission, "The Discretization
of Space and Time: Role in Roguelike Design", at the International
Roguelike Development Conference. The IRDC is being held in
Berlin, Germany this year.
Any also at IRDC 2008, or happen to be in Berlin, are welcome to send me a message. My schedule isn't very busy, so I should be able to find time for POWDER players. If you are wondering how you can contact me, I recommend reading to the end of the README.TXT that ships with POWDER. |
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Well, I'm off to Los Angeles for SIGGRAPH '08 next Sunday.
Fortunately, I have just released a new version so I won't have to use
it as an excuse for any delays.
Any also at Siggraph are welcome to send me a message. My schedule can be rather hectic, but I can always find time for POWDER players. If you are wondering how you can contact me, I recommend reading to the end of the README.TXT that ships with POWDER. |
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Penny Arcade has announced the PAX 10, ten indie games that will be
show cased at PAX. The list is here. As it
happens, POWDER was submitted to the contest, which means those ten
were found superior to POWDER. I encourage you to give them a try!
POWDER lovers can take some consolation in the wide range of genres
judged in the PAX 10 contest, I really would not want to be one of the
judges faced with selecting between such a variety of games.
What makes this newsworthy is that my submission was not a mere download link. No, I did not want the excuse of believing that POWDER was unfairly judged by the Mac build ("Too pixellated!"). I went the extra step and submitted an actual cartridge! So, without further ado, here are pics of the ultra-rare POWDER cartridge! Before you inquire, only one such cartridges has been made and I no longer have it. |