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Release 114 May 16, 2010
22:01:27 EDT
Choose Your System:

Due to my temporary subversion server being behind my firewall, I had to change the Linux and Mac build machines. I think the Mac build is safe, but if you have issues with the Linux build please let me know. Because if you don't, I'll just retire the offsite machine.

The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.

iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :>

  • Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
  • Remove potential crash when zapping wand of invisibility off map.
  • Items are no longer revealed by hostiles searching.
  • Status message "Searched" when you search to make it more clear you did something by searching.
  • Correct lighting tests for giant mobs along with looser LOS requirements to see them.
  • No longer crash if a rolling boulder kills the caster and then fills a hole.
  • You can click-drag on display text to scroll it.
  • Chris Lomaka's tiles have been updated with some nice new additional icons.
  • Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
  • The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
  • Status bar on iPhone now rotates and is hidden in landscape mode.
  • iPhone now uses native keyboard controls.
  • If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

The artpack for this version can be grabbed here [588k].

The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

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