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Release 112 Thursday October 29th, 2009
21:31:43 EDT
Choose Your System:

Thanks go to Jonathan Buchanan for porting POWDER to the Wii! Whee!

This version is largely bug fixing. The most important bug to fix was with tile loading that made it difficult to use custom tiles. I hope I have these squashed, and the Ibson Grey tiles should now *actually* be present. In addition, Chris Lomaka has granted us some new tiles! Yay!

Thanks to Snow Leopard deleting the old SDK on upgrade and me being compling blindly on a remote mac hidden in an underground bunker somewhere, this is likely a 10.5+ only release.

  • Your tame creatures now have a heart badge beside them to identify them as such.
  • Switching to a different tile res will no longer cause a crash. (Inu)
  • Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles will show up as expected. (Inu)
  • Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
  • Hopefully backspace will work on OSX. (Nathan Bogue)
  • Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
  • Jumping when buried prohibited. (Nathan Bogue)
  • Kobold thieves are pluralized properly. (Nathan Bogue)
  • Living frosts are now bloodless. (Nathan Bogue)
  • Digging upwards on special levels has more sensible results. (Nathan Bogue)
  • Remove the console window on Windows.
  • Shattered trees will drop their occupants. (Nathan Bogue)
  • Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
  • PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
  • Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
  • [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
  • ctype.h is included in map2c.cpp now. (Ben Hjelt)
  • New tileset from Chris Lomaka.
  • One new room.
  • Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)

The artpack for this version can be grabbed here [445k].

The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

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Copyright © 2003-2009 Jeff Lait
All product names are the trademarks of their respective owners. All material is reserved by Ytinasin, and any copying should be performed after appropriate permissions is received. Beware of squirrels travelling after midnight.