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Release 117 Friday December 23rd, 2011
21:35:21 EDT
Choose Your System:

Sunny Saturnalia to one and all!

Hopefully I have the correct Linux version this time! Some good news, I found a 32-bit linux box so it should be a 32-bit linux build as well.

  • True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
  • Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
  • Failing to forget no longer uses a turn.
  • Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
  • Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
  • Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
  • Signpost added to surace world. (SilverAnalyst)
  • Someone to greet you on the surface world. (Andrew Walker)
  • Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
  • + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
  • Frogs have a bonus to attack vs insects. (Robert Barber)
  • Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
  • Finally added the cute and cuddly triceratops!
  • If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
  • Sleeping creatures have a visual indication. (Mike Ratzlaff)
  • Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
  • Rolling boulder works on some monsters.
  • Fix minor spelling errors (Gurkan Sengun)
  • Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
  • Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
  • Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
  • One new room type.
  • Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.

The artpack for this version can be grabbed here.

The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Release 116 Sunday September 18th, 2011
10:57:35 EDT
Choose Your System:

Nine months since the last release, so much for the weekly release schedule POWDER started with! You will notice that I have at least maintained the same size release, minor fixes and a new spell. I'm particularly happy with finally finding a compromise for god-induced flamestrikes - you get a warning now so they are less just an insta-death out of the blue.

You may thank the Annual Roguelike Release Party (ARRP) for this release - it provided the impetus to get something out. If you like POWDER, but are frustrated at the slow rate of development, I strongly recommend checking the rest of the roguelike scene!

iPhone release isn't out yet for the usual reasons. Every time I go to build for that platform I have a nightmare of provisioning profiles and certificats to wade through before I can actually get to the compiling bit :>

  • MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
  • Tower shields are large. (Claudio)
  • "You cannot hide from I!" is now "You cannot hide from Me!" (B. Perry)
  • Looking at a square will also describe any smoke there.
  • The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
  • Create Pit spell is now 10 MP rather than 15.
  • Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
  • New spell: Sandstorm
  • If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
  • Monsters properly check safety of squares before stepping on them.
  • If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro)
  • Helmets should be sorted together now. (Aapo)
  • Empty bottles will be filled by down pour now. (Aapo)
  • Entomb has a better message when blocked. (Aapo)
  • Rocks are created when rocks fall on your head. (Aapo)
  • Spells you can't cast have (!) after them in the zap list (Aapo)
  • Saving when out of disk space should no longer corrupt your last save game. (Aapo)
  • Tossing an item hand to hand no longer takes a turn. (Aapo)
  • Spears, knives, and daggers no longer let you equip stacks. (Aapo)
  • You are only prompted to throw one spear of a stack. (Aapo)
  • The animate forest spell now has its own icon.

The artpack for this version can be grabbed here.

The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Release 115 Saturday December 11th, 2010
21:01:59 EDT
Choose Your System:

Just in time for the new, high res, iPhones, POWDER's tiles have caught up to the previous, low res, iPhones. The 12x12 Akoi Meexx tiles have been hand smoothed for a better landscape experience.

My old file server died. Fortunately, I was already in the process of migrating to a new one, so it really couldn't have been better timing. Unfortunately, my attempt to restart the PSP toolchain failed. I'll have to give this another try later, but this release is way too delayed already.

Note the iPhone version, as usual, won't show up right away. First, because even with immediate submission there is a delay for approval. Second, because one reason this release kept being delayed was a real frustrating bug where the keyboard wasn't showing up half the time. I think I fixed it, hence this release, but I want to do some more testing on my commute.

When the iPhone version does hit the light of day, I hope players on that platform will appreciate that you can now email your character dumps. This provides a way to get a record of your win without resorting to pen and pencil.

  • The delete key should work on Macs. (Konstantin Stupnik)
  • Typos in the animate forest description fixed. (Paul Nguyen, Kender)
  • You can no longer petrify or stone to flesh quest items. (Lorenzo Batallones)
  • Items that fall in a hole will not be revealed up on the next level's map. (Kender)
  • Zapping a wand of invisibility at yourself when you are already invisible from a permament source no longer reports "You are invisible." (Kender)
  • No longer falsely get system shock if a creature you possessed, but released when it was polymorphed, is finally slain. (Mental Mouse)
  • The Regenerate spell now works for creatures with No Regeneration, as was intended. (Mental Mouse)
  • Flesh golems can once more regenerate. (They lost this in the no-regen sweep) (Mental Mouse)
  • Giant Spiders have defences better fitting their explevel. (Mental Mouse)
  • The earth hammer is now made from stone as you'd expect. (Kender)
  • The spell Summon Daemon now spells Daemon like the rest of POWDER. (Mental Mouse)
  • Typo fixed in Golden Tridude description. (Mental Mouse)
  • Clarify cave troll description. (Metnal Mouse)
  • s/byte/sting/ for scorpion description. (Mental Mouse)
  • Clarify butcher skill description. (Mental Mouse)
  • Water elementals no longer leave corpse.
  • Eaten intrinsicly poisonous corpses now has a significantly shorter timeout. (Kender)
  • Attacks which deal multiple types of damage in the same hit will have damage reduction applied to each of the types, rather than only to the first type. (Mental Mouse)
  • Vampire bats will no longer chase players which they aren't interested in. (Kender)
  • Option to email character dumps on the iPhone to get them out of the black box.
  • Searching due to intrinsics will put Searching on the status line, and multiple manual searches will report Seached x10.
  • Improved the Akoi Meexx 12x12 tiles, for less ugly pixels when in landscape mode on the iPhone.
  • Makefiles for Linux have $(LDFLAGS) added.
  • The torches in the Lomaka tiles have been fixed to show up in the correct hand. (sulai)
  • The Wish command now includes the ability to take on a monster's form and stats, so you can play as a monster if you wish. (Robert Barber)
  • On level up, the number of Piety points you have in each class is displayed beside the class name so you can better judge which class to pick. (Matthew Wyatt)
  • Directions selected when iPhone is upside down will no longer be inverted. (Alex Lait)

The artpack for this version can be grabbed here.

The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Release 114 May 16, 2010
22:01:27 EDT
Choose Your System:

Due to my temporary subversion server being behind my firewall, I had to change the Linux and Mac build machines. I think the Mac build is safe, but if you have issues with the Linux build please let me know. Because if you don't, I'll just retire the offsite machine.

The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.

iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :>

  • Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
  • Remove potential crash when zapping wand of invisibility off map.
  • Items are no longer revealed by hostiles searching.
  • Status message "Searched" when you search to make it more clear you did something by searching.
  • Correct lighting tests for giant mobs along with looser LOS requirements to see them.
  • No longer crash if a rolling boulder kills the caster and then fills a hole.
  • You can click-drag on display text to scroll it.
  • Chris Lomaka's tiles have been updated with some nice new additional icons.
  • Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
  • The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
  • Status bar on iPhone now rotates and is hidden in landscape mode.
  • iPhone now uses native keyboard controls.
  • If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

The artpack for this version can be grabbed here [588k].

The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

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Copyright © 2003-2009 Jeff Lait
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